Iain Matthews
Courtesy Faculty, Robotics Institute, Carnegie Mellon University; Honorary Professor, School of Computer Science, University of East Anglia; Former Director, Research Science, Epic Games
Iain Matthews has spent two decades building systems at the intersection of computer vision, graphics, and machine learning for digital humans. He most recently led a Research team at Epic Games, shipping real-time ML systems for facial animation, body deformation, and character pipelines in Unreal Engine and MetaHuman. Earlier, he created the facial motion capture system used on Avatar and Tintin at Weta Digital, for which he received a Scientific and Engineering Academy Award in 2017. Iain holds a PhD in computer vision from the University of East Anglia and was faculty in the Robotics Institute at Carnegie Mellon University, where he retains an adjunct appointment. He also served as Associate Director of Disney Research Pittsburgh. He has published over 140 papers and holds more than two dozen US patents.